﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Design;



namespace vengeful_bean
{
    class CharacterManager
    
    {
        
        internal void Update(Microsoft.Xna.Framework.GameTime gameTime)
        {
            throw new NotImplementedException();
        }

        internal void Draw(Microsoft.Xna.Framework.GameTime gameTime, SpriteBatch spritebatch)
        {
            throw new NotImplementedException();
      

        }

        internal void LoadContent(SpriteBatch spriteBatch)
        {
            
            throw new NotImplementedException();
        }

        internal void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
            throw new NotImplementedException();
        }
    }
}
